Designing the future of cross-retailer fashion shopping

Leading UX for a seed-stage startup by transforming an ambitious concept into investor-ready prototypes for a browser extension and augmented shopping experience.

Role: UX Intern → Lead UX Designer

Company: Piqi

Duration: Aug 2022 – Dec 2022

Team: CEO, Developers, Marketing, UX Designer

Industry: Fashion Tech / E-commerce Startup

Platform: Sharepoint

Tools: Figma, Sharepoint Editor

Deliverables: UX Strategy, Wireframes, User Flows, Interactive Prototypes, Design System

1. Overview

Piqi is a fashion technology startup aiming to simplify how people discover, compare and purchase clothing online.

Instead of shopping across multiple retailers separately, users could save products from supported fashion websites into one personal wardrobe using a browser extension. From there, they could compare products, create outfits, explore sustainability information and ultimately purchase items through a more unified experience.

I joined Piqi as a UX Intern and progressed to Lead UX Designer, working alongside another UX designer and collaborating closely with the founder, developers and marketing team. As the product evolved, I took increasing ownership of the UX direction, user journeys, interaction design and prototyping.

My work focused on turning an ambitious early-stage product concept into a clear, tangible experience that could be communicated to both the development team and potential investors during the company's seed funding stage.

The Challenge

Online fashion shopping is fragmented. Users often browse multiple retailers before deciding what to buy, making it difficult to compare products, organise saved items, visualise outfits and understand information such as sustainability or resale value.

Piqi's challenge was to bring these disconnected behaviours into one experience without making the product feel overwhelming.

Rather than simply creating another fashion marketplace, we explored a new shopping workflow centred around the user's wardrobe rather than individual retailers.

My Role & Responsibilities

Lead UX Designer

I was responsible for:

  • Leading UX direction across the product

  • Designing end-to-end user journeys

  • Creating low- and high-fidelity wireframes

  • Developing interactive Figma prototypes

  • Exploring information architecture and navigation

  • Working alongside developers to consider technical feasibility

  • Refining concepts through design reviews

  • Preparing investor-ready product demonstrations

My role developed significantly throughout the project, progressing from UX Intern to Lead UX Designer as I took on greater responsibility for product and design decisions.

2. Discovery

Understanding the Opportunity

Working closely with the founder and design team, we explored how people currently shop across different fashion retailers and where the existing experience became fragmented.

Our exploration focused on:

  • Existing online shopping habits

  • Fashion wishlisting behaviour

  • How users discover and save products

  • Cross-retailer purchasing pain points

  • Existing competitor experiences

  • Opportunities for a more unified shopping journey

These conversations helped shape the initial information architecture and define the core journeys Piqi needed to support.

From Retailers to One Wardrobe

A key opportunity emerged around the idea of moving the user's focus away from individual retailer websites.

Instead of users thinking:

“I'm shopping on Zara.”

or:

“I'm shopping on H&M.”

Piqi could allow them to think:

“I'm building my wardrobe.”

This became the foundation for the product experience.

Rather than treating each retailer as a separate destination, products from different websites could be brought into one consistent environment where users could save, compare, style and eventually purchase them.

3. Defining the Experience

Defining the Core Journey

We structured the experience around four connected stages:

Save

Users could save clothing items from supported online retailers directly into Piqi using a browser extension.

Instead of maintaining separate wishlists across different websites, products could be collected into one unified wardrobe.

Compare

Products could then be compared across multiple dimensions, including:

  • Price

  • Material composition

  • Colour

  • Brand sustainability

  • Estimated resale value

This expanded comparison beyond simply asking which item was cheapest.

Style

Users could drag and drop clothing into a virtual fitting room to create complete outfits.

This allowed products from completely different retailers to be combined, giving users a way to experiment with potential purchases before committing to them.

Buy

Once users were happy with an outfit, items could be added to a combined shopping bag.

The longer-term vision was to reduce the friction of purchasing from multiple retailers by bringing the experience together into one streamlined journey.

Designing for an Early-Stage Product

Because Piqi was a seed-stage startup, the product was still being validated.

The goal wasn't simply to create production-ready screens. We needed to make the product vision tangible enough for developers, stakeholders and potential investors to understand.

Each experience therefore needed to communicate:

  • User value: Why would someone use Piqi?

  • Business opportunity: What problem could the product solve?

  • Technical feasibility: Could the proposed interactions realistically be built?

  • Future scalability: Could the experience grow beyond the initial concept?

This balance shaped many of the UX and interaction decisions throughout the project.

4. Design

From User Journeys to Interface

Once the core journeys were established, I translated them into user flows and wireframes.

The early design process focused on structure and interaction rather than visual polish. I explored how users would move between their wardrobe, saved products, comparisons, fitting room and purchasing journey before developing higher-fidelity concepts.

This allowed us to identify potential friction and refine the experience before committing to detailed UI design.

Wireframing

I created low- and high-fidelity wireframes to explore:

  • Navigation and information architecture

  • Wardrobe organisation

  • Product comparison

  • Outfit creation

  • Product information

  • Shopping bag interactions

The emphasis was on creating a coherent journey across multiple product features rather than designing each screen in isolation.

Prototyping

High-fidelity interactive prototypes became one of the main communication tools throughout the project.

Rather than showing investors a collection of static screens, we could demonstrate how the product would actually work.

The prototypes demonstrated journeys including:

  • Saving products through the browser extension

  • Managing a personal wardrobe

  • Comparing clothing

  • Creating outfits

  • Exploring product information

  • Adding items to a combined shopping bag

These prototypes helped turn an abstract startup concept into something stakeholders could interact with and understand.

Key Design Challenges

Creating consistency across retailers

Each retailer presents product information differently.

Piqi needed to bring these products into a consistent structure while still retaining information users would recognise from the original retailer.

This meant thinking carefully about how product information could be standardised across different sources.

Managing complex information

Users could potentially see pricing, materials, sustainability information, resale value and other product details.

Displaying everything at once risked creating unnecessary cognitive load, so information needed to be prioritised and progressively revealed depending on the user's needs.

Designing the Fitting Room

The fitting room was intended to be more than another shopping interface.

It acted as a creative workspace where users could experiment with different clothing combinations before deciding what to purchase.

The challenge was to make interactions feel engaging and playful while keeping the underlying experience intuitive.

Design System

I also contributed to the design system and reusable UI patterns, helping maintain consistency across the product and making it easier to iterate as the concept developed.

This became particularly important as the product expanded across multiple connected journeys.

Roadmap for concierge MVP

“Select” button functionality

“Create A Look” functionality

5. Validation

Communicating the Product Vision

Because Piqi was still at the seed stage, validation focused heavily on communicating and refining the product concept rather than measuring a live production product.

Interactive prototypes allowed the team to walk through proposed experiences, identify areas that needed refinement and demonstrate the product vision to potential investors.

I worked closely with developers throughout this process to ensure proposed interactions could be translated into realistic product experiences.

Outcome

By the end of the project, I had:

  • Progressed from UX Intern to Lead UX Designer

  • Led UX direction across the product

  • Defined user journeys spanning multiple retail platforms

  • Produced high-fidelity interactive prototypes

  • Explored information architecture and interaction design

  • Collaborated closely with developers on implementation feasibility

  • Created investor-ready demonstrations for seed-stage fundraising

  • Helped communicate and refine the overall product vision

The project gave me experience working within the uncertainty of an early-stage startup, where UX decisions needed to balance user needs, business opportunities and technical constraints.

6. Reflection

What I Learned

Piqi was one of my earliest experiences of taking significant ownership of a product's UX direction.

Starting as a UX Intern and progressing into the Lead UX Designer role taught me how to move beyond designing individual screens and think more holistically about product journeys, information architecture and the relationship between different parts of an experience.

Working in a seed-stage environment also taught me that UX isn't always about designing a finished product. Sometimes the designer's role is to make an idea tangible enough for a team to challenge, develop and communicate.

The project strengthened my ability to:

  • Lead UX decisions in an ambiguous environment

  • Translate an early product idea into structured user journeys

  • Balance ambitious product concepts with realistic interactions

  • Design across interconnected experiences

  • Communicate UX decisions to both technical and non-technical stakeholders

  • Use prototyping as a tool for exploration, validation and communication

Skills Demonstrated

UX Leadership · Product Strategy · Information Architecture · User Journey Mapping · Wireframing · Interaction Design · Prototyping · Design Systems · Cross-functional Collaboration · Startup Product Design · Investor Communication